package survivalstagegenerator.Opponents;

import survivalstagegenerator.Opponent;

public class BossFirzen extends Opponent {
	public static final int[] HP_NUMBERS = new int[] { 500, 800, 1000, 1250, 1750 };
	public static final int[] STRENGTH_NUMBERS = new int[] { 700, 800, 800, 800, 800 };
	
	public static final int CHAR_ID = 51;
	public static final int NOT_ADDED = 0;
    public static final int NOT_ADDED_PROB = 0;
	public static final int NO_HP_INCREASE = 0;
	public static final int BOSS_PHASE_NOT_ADDED = 0;
	public static final int BOSS_PHASE_NO_HP_INC = 0;
    
    public BossFirzen() {
        super(BossFirzen.HP_NUMBERS, BossFirzen.STRENGTH_NUMBERS, 51, BossFirzen.NOT_ADDED_PROB, 0, 0, 0);
    }   
}